These are some game assets I built for the upcoming space shooter Astrokill.
The heads-up display serves to provide lots of crucial information to the player. It will also take up a large portion of the screen for most of the gameplay, making it an important asset.
These are some game assets I built for the upcoming space shooter Astrokill.
A collection of spacecraft from the Outer Belt Alliance faction. The O.B.A. are a rag-tag rebellion of independent space miners and pioneers eking out an existence on the fringes of known space. Their aesthetic is industrial and improvisational.
A rigged character model for Astrokill.
This poor fellow can be found in-game drifting through space among debris from a destroyed fighter. The player can interact with him through ragdoll physics. There is a different texture for each of the game's factions.
Character portraits from the upcoming space shooter Astrokill.
These illustrations were based on photos of models given to me by the client. They will appear in-game as icons showing the sender of radio transmissions the player will receive in the cockpit.
An animation showing the interior of a human lung. Cinema 4d and After Effects.
Imagining manned exploration of Titan, Saturn's largest moon.
I made these models to import into Celestia.
Abstract animation with dynamics and particle effects. Cinema 4d and After Effects.
Application of a metal expanding stent to repair vascular disease. Cinema 4d, Maya, and After Effects.
I modeled this in Maya, built tiling textures (diffuse, specular, normal, emissive) and rendered real-time in Marmoset Toolbag.
Intended for use as an asset in UDK.
The process of laser eye surgery with a quick primer on the anatomy of the human eye beforehand.
A short promotional video for the MintEye captcha service. I was contracted to provide animated visuals along with my friend Jacob Hilton.
Visualizations of everyone's favorite biopolymer, built from actual crystallography data. The intricate structure of DNA is featured along with proteins involved in replication and synthesis. Made with Cinema 4d, Maya, and After Effects.
Crystallography data pulled from the Protein Data Bank and interpreted with PyMOL.
An animated video is in the works and will be uploaded in the future.
Illustration for Velma magazine. Made in Photoshop with assets from Illustrator and Cinema 4d.
Some abstract looping animation in Cinema 4d. I made a dark flavor and a colorful flavor.
This is an environment I built in UDK. It's rendered real-time and is fully interactive, populated with rich detail and animation.
An animation loop of a spinning UFO. Cinema 4d and After Effects.